I’ve tried both and honestly, they have pros and cons. This is where you can either go the pen and paper route or the digital path. I’ve started designing a game without even having a victory condition. Get the game functional the the rest will fall into place after. Don’t worry about game balance and things like that. Don’t worry if not everything is covered. Ideally by this point you’ve got the basics of the game down, how it will play and the general concepts of the game. The next thing is to take the ideas and create the components. I thought it would be a fun idea and didn’t want to forget it. Point of fact, I have one that just says “rules for PvP combat variant for Galaxy Trucker”. I think the main key here is write down every idea you have, no matter how weird or potentially stupid. I use a Moleskine notebook because it makes me feel cool and artsy. My phone camera has been broken for a long time so all my photos are fuzzy □ Step 1 – Ideas: Gotta have ’emĭepending on how religious or philosophical you wanna get, everything starts as an idea. I thought this would be a fun journey to walk you through and show you how I’ve gotten to where I am and the tools I used to do it. However, I’ve decided to really push that drive and attempt to make something real an published eventually. Not for any real reason, it’s just a fun hobby. Point being, this is something I’ve liked for a while but most of the stuff I work on now I keep to myself. I haven’t touched it in almost 2 years and it seems like the visuals have kinda broken down a little. It wasn’t until several years ago I decided to start writing my ideas down in a Blogspot page I updated with somewhat regular updates. Today, I’m pushing myself to fully design a game and you’re welcome to follow along!įor a while now, I’ve enjoyed making up rules to things. Considering it’s my job to discuss board games, it should come as no big surprise I enjoy designing them too.
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